Agile and Paper Prototyping Slides
The Agile and Paper Prototyping workshop went pretty well. We had around 60 participants and once again created some mind blowing prototypes — from paper no less.
Here’s the presentation slides.
The Agile and Paper Prototyping workshop went pretty well. We had around 60 participants and once again created some mind blowing prototypes — from paper no less.
Here’s the presentation slides.
Back in June 2008, I ran a survey on prototyping. Close to 200 people participated, primarily from the US. The respondents were nearly 60/40 Male/Female and represented a mix of roles in the UX community.
The goal — challenge some insights I’ve found through interviews, see who’s prototyping, what tools/methods they’re using, find some succss stories, find some failures.
The result — as expected, a number of assumptions were validated, while others were challenged. I was surprised a bit by the number of people who’s activities were those of a Business Analyst (BAs), which was not an audience I expected to hear from. However, Axure and iRise, two prototyping tools, are relatively common for BAs.
I’m not shy about the fact that I’m not a big fan of surveys, however, they do have their place. My main dislike for surveys is their lack of ability to properly address the "Why?" question.
Good survey design is part art, part science. And in hindsight, I would have changed a few things. Something to learn for future surveys:
I’ll be running some additional surveys in the future, which will be more focused on specific methods and tools.
| Most Common Methods and Tools for Prototyping | |
|---|---|
| Paper | 81% |
| Hand-coded HTML | 58% |
| Auto generated from Axure, iRise, Visio, Fireworks, or similar | 34% |
| Screen shots/comps linked with HTML (slap-and-map) | 34% |
| Flash, Flex, Blend, or similar | 27% |
| Keynote or PowerPoint | 24% |
| Clickable PDF | 21% |
| Production environment (e.g. Ruby, Java, .Net, PHP, Xcode) | 9% |
| 3D models, cardboard, foam core | 1% |
| Experience with Paper Prototyping | |
|---|---|
| 5 or more years | 34% |
| More than 1, less than 3 years | 32% |
| More than 3, less than 5 years | 17% |
| Less than 1 year | 10% |
| None | 7% |
| Experience with Digital Prototyping | |
|---|---|
| 5 or more years | 48% |
| More than 1, less than 3 years | 24% |
| More than 3, less than 5 years | 21% |
| Less than 1 year | 5% |
| None | 2% |
| Tools Used in Prototyping | |
|---|---|
| Paper | 77% |
| Visio | 59% |
| PowerPoint | 43% |
| Dreamweaver | 47% |
| Axure | 30% |
| OmniGraffle | 30% |
| Illustrator | 23% |
| Flash | 21% |
| Acrobat | 19% |
| Fireworks | 18% |
| InDesign | 12% |
| Photoshop | 10% |
| Other HTML editor | 4% |
| Keynote | 3% |
| iRise | 0.7% |
| Primarily Hi-fi vs. Lo-fi Prototypes | |
|---|---|
| Hi-fi | 47% |
| Lo-fi | 42% |
| 50/50 | 11% |
| Demographics | |
|---|---|
| Male | 62% |
| Female | 38% |
| Title/Role | |
|---|---|
| Interaction Designer/IA | 63.2% |
| Product Manager | 8.3% |
| Presentation Layer Developer | 6.3% |
| Other | 6.3% |
| Researcher, Design Researcher, Usability Analyst | 5.6% |
| UX Manager | 3.5% |
| Application Developer | 3.5% |
| BA | 2.1% |
| Visual Designer | 1.4% |
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